

Against a fellow human you can congratulate them and respect the hard work that they’ve put into surviving for a draw. I also think the perception of whether or not a draw is a good result changes, in general, based on whether you’re playing a human or AI opponent. I’m generalising, but it feels as if people perceive draws as being more or less positive as an outcome based on their prior interest in games/sports and how draws have been treated within them. I’m generalising, I’ve always enjoyed them in games, I suspect that this maybe stems from growing up with a love of football (soccer), where a draw is a valid and frequent result. I do think there’s a general difference in perception between gamers over whether a draw is a positive result or not. Player’s even ‘dispel’ their own creatures in order to avoid gifting their opponents VPs - Whilst I’m sitting safely with parenthesis I’ll add that this is one of the major flaws in the ‘dispel’ mechanic, imho dispelling shouldn’t be allowed in VP matches). (With VPs there’s a tendency for a player to get ahead and then withdraw and turtle up for the remaining few turns of a match. Conversely your opponent is racing to vanquish you in that time limit because they know that there’s a chance that you might wriggle out of it.


#Chaos reborn spells skin
You know that you can’t win, but you’re just trying to hang on by the skin of your teeth for the last x number of turns. In essence the possibility of a draw does turn certain matches into a mini ‘survival’ mode. Some of the best matches that I’ve played ended in a hard won draw for one player/team or another. Combined with a turn limit, I think that draws add urgency and tension to a ‘survivors win’ match which can be lacking in games that use the VP system. In PvP I really love the possibility that a game can end in a draw. I think it all comes down to personal preference in regard to draws. The turn limit is necessary only when you are in “survival” mode like in some tutorial missions or “into the breach”.
